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Game info |
| | After The War | | Genre | Action Adventure | Developer | Dinamic Software | Publisher | Dinamic Software | Released | 1989 | Rating
| Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 7.0 | Overall: | 8.0 |
| Reviewed by | ndial | After The War is a video game developed in 1989 by the Spanish house Dinamic Software, split into two different phazes; a beat 'em up and a shooting. It was released for the Atari ST, Amiga, DOS, Amstrad CPC, C64, ZX Spectrum and the MSX home computers. |
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Review |
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STORY / GAMEPLAY The story takes place in a destroyed city, after a nuclear war. You are a commando and try to reach an airdrop platform called XV-238 in order to survive! The game is split into two different parts. On the first part you are wandering around the city's streets and defend yourself from every attacking enemy by using your martial arts techniques. But you must be careful because there are some enemies hiding inside buildings and throw hand grenades at you! Towards the end of the first part, you find a big boss, a man that's a few feet taller than you and will prevent you from ending the part. Of note: The game's hero looks much like the great 80s action movies actor, DOLPH LUNDGREN! On the second part, you roam in the railway station of the city's underground transport but this time you have the extra advantage to use a weapon that looks like some kind of a Sci-Fi machine gun and will surely make your life much easier. Actually, no! This time the enemies are not humans! You'll have to combat against robots, flying machines and computer controlled machine guns! After The War is a great action game, although it's frustratingly difficult to play! GRAPHICS / SOUND On the Commodore version, the sprites and backgrounds are nicely colored and detailed and they look better compared to the Amstrad CPC and ZX Spectrum. It is quite impressive the size of the sprites; they are truly huge! Notice that on the C64 version, the hero looks different than the other two 8bit platforms! Also, the game plays much smoother compared to the CPC, but still, the frame rate is too low and does not give an arcade quality feel to the game. The sound is almost equally poor as it features only a few in-game sound effects, but a very cool intro tune (besides, this is the SID chip!) | |
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Gameplay sample |
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Comparable platforms |
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Hardware information |
| Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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| VIC20: 16-colors YPbPr palette (16 on screen) | | C64/128: 16-colors YPbPr palette (16 on screen) | | C-16,Plus/4: 121-colors YPbPr palette (16 on screen) | |
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